Wednesday, 30 October 2013

[RRtK] 6mm Painting Progress

Last week, my first order of 6mm Irregular Miniatures Men of the West figures arrived from Eureka Miniatures in Australia. It took me a little while to work out a basing system I was happy with, but once that was done, the actual painting went pretty quick. 


I ended up using plastic card for the bases and decided to go with a 40mm frontage and a 20mm depth. Generals and heroes are mounted on washers.


Skirmisher Archers are mounted five to a base - 1 strip; Melee Infantry (billmen) are 20 to a base - 4 strips in two rows; Pike are 30 to a base - five strips plus a command strip in three rows; Heavy Cavalry (knights) are eight to a base - 2 strips, although I had to trim some of the strips to fit the 40mm frontage; Skirmisher Crossbowmen are mounted six to base - 1 strip plus a spare pikeman as a standard bearer; Light Cavalry are mounted five to a base - 1 strip.


The General is from the Champions pack which consists of one mounted and three foot Champions. I added a spare Knight as an army standard bearer (I still have to make the standards).


The three pike units look quite impressive when viewed from this angle. I was rather pleased in the amount of detail I was able to catch on this figures, including the archers' hands.

I have another order inbound from Eureka Miniatures to give me more Knights and Melee foot troops, plus some shot. Lined up to paint next are my Goblins from Baccus - though I will need to get some Goblin archers from Irregular/Eureka as Baccus doesn't make Goblin Archers. And after the Goblins in the painting cue, are the exquisite Beastmen from Microworld Games.

Thursday, 24 October 2013

[RRtK] Teeny, Tiny Toy Soldiers Arrive

Yesterday, my first order of 6mm figures for my Rally Round the King project arrived  from Nic at Eureka Miniatures. I had ordered a selection from the Irregular Miniatures Men of the West range as the basis of the Valgasmaan army, and then spent a couple of hours working out how I was going to base them.

I have decided to use 40mm x 20mm plasticard bases as the frontages match other basing systems, and the plasticard is both thinner, and not likely to curl like card. At the moment, I'm intending to base the heavy infantry four strips to the base, while the pikemen will be six strips to a base (five strips of pike and a command strip). Light Horse are one strip (six figures) while the Knights will probably be two strips to a base.


So, once I had the basing worked out, I had to snip some of the strips to fit everything on the way I wanted them, and then tack-glued the figures to some painting trays. Today, I undercoated everything - I'm pretty impressed with the amount of detail that a wash of watery black undercoat brought out. 


The command strips, top right, has a pair of nicely moulded flags though, at this scale, they're probably about six inches thick. 


The Knights have Maximilian-style metal barding. The lances, apparently, are a point of weakness so I have been very careful when straightening them.

I'm looking forward to putting some colour on these guys.



While I haven't done any more work on my campaign map, I have had some further thoughts.


The white area in the northern, snow-capped  mountains is a glacier, which is also the source of the Great River. The glacier is called the Rimebeard and is rumoured to be the hold of the Mountain Giants. The province of Jaebelitz, north of Mt Gorfang, has been over run by an army of Beastmen, who are determined to establish their own state. Foranimenagii explorers are attempting to establish a colony on new-found lands to the south of the sea. They will soon discover that these lands are not empty.

Monday, 21 October 2013

[RRtK] Small Beginnings

Arkansan, on The Miniatures Page, asked whether gamers developed their own worlds for wargaming. This was a rather synchronistic question as he is planning to run a solo Rally Round the King campaign, as I am, and I am in the process of developing the initial maps for my campaign world.

The consensus amongst the respondents on the TMP thread was to start out small. The danger of trying to map everything before play begins is that you just keep mapping and never get to play. Having done this sort of thing in the past, I concur.

This time, I started doodling around with an abstract "province", or area, map first.The idea was to establish the relationship between various locations before I actually began the more pictorial style map.

Now, I could have just used the map of Talomir from the Rally Round the King book, but where's the fun in that? As I had Men of the West from Irregular Miniatures, Goblins from Baccus, and Beastmen from Microworld all on their way to me, as well as being rather taken with the City States Country type from the rules, that sort of indicated what areas I needed to develop.

The four lower boxes in the map, above, are the four provinces of the Foranimenagii City States (each province contains a city) which stretch along the northern coast of the sea. In 15mm, I have an Italian Condotta Army and have always been interested in Italian History from the Medieval period through to the Renaissance. I therefore decided that the Foranimenagii States are Italian-ish in culture, are trading ports, and have a reasonable technology level.

Inland from the Foranimen Coast lies Valgasmaa (the four red provinces). Valgasmaa - home of the Men of the West - is a unified, late Medieval-type Kingdom. Three of the Valgasmaan provinces lie along a major river that continues south through a Foranimenagii province, before falling into the sea. The eastern province of Valgasmaa is a rolling plain, bounded along its eastern march by another river. A chain of mountains (the green provinces) forms Valgasmaa's northern border. A pass, to the north-east, leads to a transmountain province, but this province is now independent.

The transmountain province became cut off from the southern provinces of Valgasmaa when a tribe of Goblins moved into the mountains. From Mt Gorfang, the Goblins were able to close the pass and this left the transmountain province to fend for itself.

At this point, I have two potential conflicts - Valgasmaa vs the Goblins, to drive them out of the mountains and reopen the pass to the north; and Valgasmaa's march to the sea, a campaign to secure the mouth of the Great River and give Valgasmaa access to the lucrative sea trade.

Now to fill in the details.

Stage one of the actual map, made in Hexographer
Edit: And here's the map with some work done on it:
Now it looks more like the sketch map

Saturday, 19 October 2013

In Which The Blogger Ponders the Future of the Blog

It has been nearly two months since I last posted an update here.

We haven't actually played a game of In Her Majesty's Name since I completed my Selenites. Instead, we've played several games of Ronin, a new Skirmish game from Osprey set in Feudal Japan, and I've started painting up a Buntai (Ronin-speak for a company).

Also, I've discovered a set of Fantasy battle rules from Two Hour Wargames called Rally Round the King, which I really like. As I really can't see myself doing Fantasy gaming in either 25mm or 15mm, I've decided to branch out into 6mm. This is likely to be a solo project as I can't really see my group wanting to get into another period. Fortunately, Rally Round the King has solo play rules.

So, what is to become of this blog? I'm thinking of expanding my gaming coverage to cover all three systems as starting up extra blogs seems like a dispersion of resources. The Endoscope will continue, but there will be other elements in it.