Tuesday 19 January 2016

[15mm Fantasy] Kings of War Battle #2

Over the last couple of months I've been painting up 15mm fantasy figures for an Army of the Unseelie Courts - sinister Elves and their allies. I'm currently trialing Kings of War from Mantic Games as a possible fantasy massed battle ruleset - the Basic 2nd Edition rules are available for free from here.

Apologies for the poor quality of some of the photos - my camera does not like trying to capture small details in average ambient artificial light.

Last Friday night John came over for a game of Kings of War and fielded a 1500 point Kingdoms of Men army, using figures from his Maximilian Imperial DBR army.

Kingdoms of Men Army - L - R: Troop of Mounted Scouts; Regiment of Knights; Regiment of Arquebusiers; Pike Block Horde; Army Standard Bearer Hero; Regiment of Arquebusiers; Wizard Hero; Two Cannon; Regiment of Knights; General Hero
To keep things simple (it was John's first game and my second), I decided not to use Artifacts or any other funky stuff. This was the army I selected:

Army List for the Unseelie Court, with Orc Allies
Army of the Unseelie Court: L - R: Two Troops of Gargoyles, Regiment of Trolls; Hydra; Dark Lord on Black Pegasus; Troop of Dark Elf Crossbowmen; Three Regiments of Dark Elf Spears; Troop of Dark Knights; Regiment of Orcs; Troop of Orc Gore Riders
Terrain was straight forward as well - a hill on the Dark Elf Left Flank and a village (Blocking Terrain) on the Dark Elf Right Flank. We played on a 3' x 3' table, and changed all movement distances and ranges from inches to centimeters.

As the battle began, both the Dark Elves and the Kingdoms of Men advanced their right flanks, while refusing their left wings. I quickly realized that there was quite a way to go to cross the table to engage the Kingdoms of Men left, and that I could potentially take a lot of fire from their guns and arquebusiers before I had to deal with their Knights.

L to R: Gargoyles attack the Kingdom's of Men Heavy Gun. The KoM Knights came under fire from the Dark Elf Crossbowmen and started to take casualties and waver. The KoM General positioned himself for a flank attack. Dark Elf spears wheel to engage the rest of the KoM line. The Trolls and Dark Elf Crossbowmen press forward, with the Hydra and the Dark Lord in support. 
Double-Moving, the Dark Elf right wing pressed on past the village. The two Gargoyle troops swept in to attack the heavy guns while the Dark Elf Crossbow troop opened fire on the Kingdom Knights, causing them to waver. The Mannish Wizard and the guns quickly dispatched one troop of Gargoyles, but the other troop managed to attack one of the guns.

The Kingdom Knights prepare to charge the Regiment of Trolls
Under a subsequent hail of crossbow bolts, the Kingdom Knights pulled themselves together (passed a second Waver test - rats!) and charged the Troll regiment. The fury of their charge swept the Trolls away.

Behind the Right Flank of the Kingdoms of Men: As the Mounted Scouts and the Knights moved forward, the Dark Elf Dark Knights and Orc Gore Riders seize the hill top. Behind them, the Orc Regiment moves up in support.
Meanwhile, on the Dark Elf left flank, the Dark Knights and Orc Gore Riders secured the hilltop, with the Orc Regiment moving up behind them. In the center, the Dark Elf spear regiments began to drift to the left to better engage the Mannish Pike Block horde.

The Orc Gore Rider troop charged the Mannish Scouts and rapidly chased them away, while the Mannish Knights charged the Dark Elf Dark Knights. The Dark Knights fled and the Mannish Knights impetuously surged after them (John rolled a 4 for the Follow Up). This nicely exposed their flank to the Orc Gore Riders who promptly charged home - flank charges by decent units, even as small as a Troop, can be devastating in the flank. The Mannish Knights routed, exposing the flank of the infantry line.

With casualties mounting, the Dark Elf right looked set to collapse, but the rout of the Mannish Knights relieved the pressure.
Back on the right flank, with the Troll regiment and the two troops of Gargoyles routed, the Dark Elf right was looking a little tatty. Reforming from defeating the Trolls, the Mannish Knights attacked the Hydra and the Dark Lord, but were repulsed. A volley from the Dark Elf crossbowmen caused a waver test which the Knights failed in rather a spectacular fashion. With one of the Mannish guns wavering, the other gun and the Mannish Wizard rained shot and shell and Lightning Bolts down on the Dark Elf crossbowmen.


In the center, the left-most Dark Elf Spear Regiment engaged a Mannish arquebusier regiment. The Orc Gore Riders were able to sweep in on their flank with another flank attack which shattered the Arquebusiers. The center Dark Elf Spear regiment took on the Mannish Pike Horde and suffered heavy casualties, while the right-most Dark Elf Spear Regiment was scattered by the second Mannish Arquebusier regiment.

At this point we completed Turn 6 and rolled to see if the battle would continue - it did not. After a quick points tot-up, we discovered that we had achieved a Draw - a difference of 85 points between both sides which is less than the 150 points (10% of army points) needed to determine victory. So this was a Losing Draw to the Dark Elves and a Winning Draw to the Kingdoms of Men.

It was a fun battle and fortunes changed several time over the course of the game. A 3' wide table seems to be a good width for a 1500 point 15mm battle, though 3' deep may be a little deep. As we both advanced cautiously, it wasn't until about Turn 3 we actually came within range.

John's already planning his revenge for the next game.

No comments:

Post a Comment