Showing posts with label Campaign. Show all posts
Showing posts with label Campaign. Show all posts

Saturday, 7 January 2017

[15mm Fantasy] Lord and Lands Battle - Battle of Uram

Today I had my first (solo) game of Lord and Lands, a set of Fantasy Mass Battle rules written by Craig Armstrong - there's a Facebook page for the rules. It was nice to finally get some of the figures I've been painting for the last year on the table.

Rules: Lord and Lands
Scale: 15mm
Table Size: 3' x 3'
Game Size: 1000 points a side

Background:
The North-West Corner of the Olde Worlde
The lands between the arms of the Attak Mountains are dominated by a number of hostile Orc clans. Internal divisions and inter-tribal warfare have thus far limited Orcish adventures beyond the Attaks to small scale raids. Periodically, an Orc Warlord arises who attempts to unite the tribes but, fortunately for their neighbors, such warlords seldom cling to power for long.

In the 942nd Year of King Deldrach of Ruvaen, in the month of the Osprey, Grogmar Khan of the Orcians of Mt Durfang lead his clan out to war. With dreams of glory dancing in his head, he decided that an easy victory would set him on the road to power. Consequently, he headed south-westward against the Goblin Town of Uram.

Orcian Army - my adaption of the basic Orc List
As "news travels fast in the Attaks, and bad news doubly so", King Biark of Uram was aware of Grogmar Khan's movements. Summoning his nobles in their chariots, and raising his levies, Biark set off up the Durfang Road. Along the way, he recruited Orog Mossridge and his band of Ogres and summoned a clutter of Giant Spiders from the deep woods north of Uram.

Deploying across the Durfang Road, Biark arrayed his forces and awaited Grogmar's approach.

My Goblin List - a variant on the basic Orc List
Deployment:
The Goblin Army deploys across the Durfang road (bottom of picture) while the Orcians deploy through the pass (top of picture).
Orcian Right Flank
On the Orcian Right Flank, five units of Orc Warriors.

Orcian Center
 In the Orcian Center, two units of archers deploy across the road, ahead of two units of Orcian Brutes. A unit of wargs is deployed to their left. The Orcian Shaman is in front of the lead unit of Brutes while Grogmar, on his warg, watches on from the ridge.

Orcian Left Flank
Way out on the left wing is deployed the second unit of Wargs.

Goblin Left Flank
A unit of wolf riders deploy on the left flank, supported by a unit of chariots. To their right is deployed the first Clutter of Giant Spiders.

Goblin Center
In the Center, King Biark in his chariot lines up with two units of Goblin Foot. In front of them, Orog Mossridge and his two units of Ogres deploy with the Goblin Shaman. In front of them are deployed two units of Goblin Archers.

Goblin Right Flank
On the Goblin Right Flank, another Clutter of Giant Spiders stand ready to advance into the large wood, while on the far Right Flank are another unit of Goblin Wolf Riders, followed by another unit of Goblin Chariots.

The Battle:

Goblin Left Flank
The Orcians seized the initiative (they were to dominate the initiative rolls for the entire battle - the Goblins only getting the initiative on one turn when they equaled the Orcian initiative roll) and Grogmar Khan ordered the advance. He had concentrated his foot units on his right, and in his center - all the better to overwhelm the Goblin left.

As his right rolled down from the ridge, the Goblin Wolfriders moved up to the little wood on the Goblin left, while the left-most Clutter of Giant Spiders slipped in amongst the trees.

Action in the center
 In the center, a warg unit rushed ahead of the advancing Orcian archers, ready to sweep down on the Goblin Archers slowly advancing towards them.

Goblin Right Flank
On the Orcian left, the second Warg unit was only meant to demonstrate against the Goblin right while the main attack was delivered by the Orcian left and center. Seeing the Goblin Wolfriders, the Wargs advanced rapidly towards them. Grogmar sent his Shaman to support the Wargs as he had noticed the second Clutter of Giant Spiders slipping through the Great Wood to outflank them. The Shaman fired a Fire Ball at the Spiders, only to have it fizzle out harmlessly in the brush and ground cover.

Goblin Left Flank 
On the Orcian Right Flank, a unit of Orcian warriors pressed home their attack against the Goblin Left Flank Wolfriders. With support from the Giant Spiders, the Wolfriders began to inflict casualties on the Orcians.

Goblin Left Flank and Center
While Goblin Wolfriders and the Giant Spiders held up the Orcian advance on the Orcian Right, another Orcian unit moved towards the center, passing around the left edge of the little wood. 
In the center, a unit of Orcian Archers, with their heavier bows, swiftly dispersed one of the units of Goblin Archers.
Orcian Right Flank
On the Orcian Right Flank, casualties began to mount on the lead Orcian unit as the Goblin Wolfriders and the Giant Spiders pressed home their attack.

Goblin Right Flank
 On the Goblin Right Flank, the Orcian Wargs and Goblin Wolfriders were mixing it up as the Giant Spiders in the Great Wood swept out of cover to attack a unit of Orcian Brutes.

Goblin Right Flank - the Spiders attack!
 The Giant Spiders began to chew into the Orcian Brute unit.

Goblin Right Flank
The fighting on the Goblin Right flank was fierce, with both the Goblin Wolfriders and the Orcian Wargs taking casualties.

Goblin Left Flank
In short order on the Goblin Left, as the Goblins briefly seized the initiative, the Goblin Chariots moved up to provide rear support to the Goblin Wolfriders. The lead Orcian unit was dispersed, as were the Goblin Wolfriders in the fierce fighting. The Giant Spiders swept forward and heavily damaged the next Orcian unit, only to be dispersed in turn.

Center
 In the center, the Ogres dispersed the Orcian Wargs and then engaged a unit of Orcian Archers. The left hand Ogre unit then charged into an Orcian unit. While the Goblin Archers rushed up to support the Ogres, a second Orcian unit moved up in support of the unit fighting the Ogres.

Center
 The Ogres soon disposed of the Orcian Archers and began to roll forward. On the Orcian left flank, Grogmar rushed up to join the battered unit of Orcian Brutes who had just dispersed the right flank Giant Spider unit.

Goblin Right Flank
On the Orcian left flank, once the Giant Spiders had been dealt with, the battered Orcian Brute unit could see the Goblin Chariots starting to move up against them.

Goblin Left Flank
The Goblin Chariots charged home against the Orcian foot, just as a second Orcian unit moved up to support them.

Goblin Left Flank
The Goblin Chariots were recoiled by the Orcian Foot.


Center
 In the center, casualties were mounting on the Ogre units.

The battlefield in Turn 4
 In the center, King Biark slowly advanced his line of Goblin foot, ready to exploit any Orcian collapse.


Goblin Right Flank - the final moments of the battle.
On the Goblin Right Flank, the Goblin Chariots crashed into the Orcian Brutes. Grogmar Khan had intended to rally his Brutes, but he ran out of time. The Orcian Brutes fought hard but, battered by the earlier encounter with the Giant Spiders, they could not resist the Goblin Chariots and broke and fled. Grogmar was pulled down and killed in the route.

And so ended the Battle of Uram - an unexpected victory for the Goblins of Uram.

I really enjoyed the Lord and Lands rules, and I expect I made some mistakes with them. Having played a bit of DBA 3.0 lately, I found myself moving each side in its entirety, rather than alternating moving units as Lord and Lands requires. It was also late in the game when I realized that units can support from the rear.

The battle was very close. The Goblins had lost six units, with an army break of 7, when the Orcians lost the Brutes and the General to hit their break of 6.5. If Grogmar had managed to either rally the Brutes, or move away from them, the Orcians would have had a chance in the following turn of taking out the Goblins.

Figures used:
Orcians - Orcian infantry and Wargs from Battle Valor Games
Goblins - Goblin Chariots and some Goblin Infantry and Archers from Magister Militum
                Goblin Wolfriders and some Goblin Infantry and Archers from Splintered Light
                Giant Spiders from Copplestone
                Ogres from Battle Valor Games

Casualty Markers - Battle Valor Games

Wednesday, 1 January 2014

[RRtK] Campaign: Summer 1012

At the end of Spring 1012 National Morale of all Nations at war was checked.

The Beastmen of the Wildlands were in fine fettle. Their bloodless victory at Mt Gorfang filled them with confidence to continue the war with the Goblins of the Szepetnek Mountains. In spite of losing Mt Gorfang to the Beastmen, the Goblin's victory over Valgasmaa at the Vale of Barzak had inspired them to redouble their efforts to win the war. Meanwhile, the people of Valgasmaa were downcast - National Morale dropped to 2 on the back of news of Duke Grimoald's defeat.

At the beginning of Summer 1012, King Chlodomer of Valgasmaa called up the last of his levies - two units of Foot Men-at-Arms, a unit of Light Horse, and a unit of Arquebusiers. At the same time, Pater Vincenzo Sgro was also recruiting in Foranimenagii with two units of Knights, a unit of City Spearmen and a unit of City Crossbowmen being raised.

With the harvest nearly ready, and news of dissatisfaction reaching him from across the border, Vincenzo Sgro lead his army of 11,500 men north up the Rhime River against Ritteurhof in Valgasmaa. Rumours that the Foranimenagii might be on the march had been the sole reason that King Chlodomer of Valgasmaa had not thrown Duke Grimoald into the Oubliette of the Iron Tower of Steinlah. Leaving him with a fraction of the army he had misused in the mountains to hold off the expected Goblin invasion of Oberlichenwald, King Chlodomer hurried west to engage Vincenzo Sgro.

As expected, King Serogn lead his victorious Goblin Army down into Oberlichenwald, but he had craftily detached Kozurn of Mt Gorfang to defend Mt Hofburg against High Chief Kypselos and his Beastmen. "Beat 'em at Hofburg, and you can march on Gorfang," he had told his restless subordinate as he took the road down onto the grasslands of Oberlichenwald.

It would seem that Summer would be a busy month.

Sunday, 29 December 2013

[RRtK] Campaign: 1012 Spring

1012 - Spring:
League of Foranimenagii - Prince Vincenzo Sgro secures the continued dominance of the League by the Sgro Familia of Tagliacozzo.

No Heroes are available this season.

The Pyromancer, Adamo the Red, a Level 1 Magic User, offers his services at the Sgro Court in Tagliacozzo, Foranimenagii, and is taken into service by Prince Vincenzo Sgro.

A Level 1 Weatherwitch and a Level 2 Druid, Pharlis Taproot, offer their services in the Beastman city of Jabelitz. High Chief Kypselos takes Pharlis Taproot into service.

Armies are recruited. Both Valgasmaa and Foranimengarii retain spare recruitment rolls, just in case. Wildlands and Szepetnek Mountains use all their recruitment rolls.

Valgasmaa goes to War with Szepetnek Mountains.
Wildlands goes to War with Szepetnek Mountains.

King Chlodomer of Valgasmaa permits Duke Grimoald of Oberlichenwald to launch a raid into the Szepetnek Mountains to overawe the Goblin tribes who have been making a nuisance of themselves. At the head of a thousand Knights and just over six thousand infantry, Duke Grimoald marches on Mt Hofburg.

Meanwhile, High Chief Kyselos of the Wildlands decides that his people need more living space and, at the head of  just over 5000 of his warriors, launches a raid against Mt Gorfang.

King Serogn of the Szepetnek Mountains summons the Goblin tribes to battle near Mt Hofburg. Kozurn of Mt Gorfang reluctantly complies, marching south-eastward and leaving his homesteads to be sacked by the Beastmen. If Serogn fails to defeat the Valgasmaani, then he will probably not remain Goblin King for long.

Just south of Mt Hofburg lies the Vale of Barzak, a narrow passage between forests and outlier foothills of the mountain. As Duke Grimoald marches north, his scouts bring word that the Goblin King has come out to meet him.



[RRtK] Rally Round the King Campaign set up

With some annual leave time for the Christmas season, I decided to start my Rally Round the King campaign. A hard drive failure in the midst of my preparations has delayed things but I have managed to plot the first Spring Move and fight the first battle.

As the continued existence of my expanded campaign map is still in doubt (I need some drive necromancers to have a look at the dodgy hard drive), I have been forced to revert to the earlier map I posted a little while ago.

Map of Orbis Terrarum

To keep a track of people and events, I set up a series of spread sheets:

Province, and Provincial Leaders WR value, spread sheet
This first one records the provinces controlled by each state, who the leader of the province is, and what his War Rating is. Thus, we have five states - the Kingdom of Valgasmaa under King Chlodomer; the Confederation of Foranimenagii under the Primera Familia Sgro of Tagliacozzo; the Wildlands under High Chief Kypselos of Jabelitz; the Goblin Clans of the Szepetnek Mountains under King Serogn of Mt Hofburg; and the Mountain Giants of Jotunheim under King Thrym of Mt Jotun.

Mt Jotun is in the northern mountains, near the white hex - the Rhimebeard Glacier.

As other states are added to the campaign, both the spread sheet, and the campaign map, will expand.