Showing posts with label Companies. Show all posts
Showing posts with label Companies. Show all posts

Tuesday, 5 November 2013

[IHMN] The Latest Version of Doctor Cornelius' Most Excellent Company

Before our latest battle, I tweaked Doctor Cornelius' Company slightly.

The good Doctor replaced his Faraday Coat with a Brigandine and his knife with a pistol, principally because I was betting that none of the guys would field Arc weapons, and I needed to boost the Company's fire power.

 I gave Lofty the Hands Like Clubs ability, as used by the Yeti in the IHMN rulebook, as this fits his character of the massive bodyguard. In a previous encounter, he had engaged Lady Felicity, of Lord Curr's Company, in fisticuffs and, once she got over his Terrifying aspect, he discovered that he was barely able to lay a hand on her - a rather embarrassing event for a massive bodyguard.

I decided to get rid of the Minion Medic. In the last encounter he had proved ineffective. Instead, I recruited another member of the Rotten Row Drainers - Shotgun Jack - and gave him a shotgun along with the usual Drainers' Club.

The Company as fielded in the King of the Castle encounter:


Doctor Cornelius' Most Excellent Company
ACPluckSVFVSpeedTalentsEquipmentPoints
Doctor Edgar Octavian Cornelius92++1+4+1Leadership+2+2 InitiativeBrigandine51
Erudite Wit-1 to enemy SV/FV within 12"Pistol +1SV 9" range, Pluck+0
Martial Arts+1 FV, +1 Speed
Intuitive+3 Armour 1st time shot at
Seamus O'Tipple93++4+4+1Leadership+1+1 InitiativeBrigandine52
GunslingerCan split SV b'tween guns2 x Pistols +1SV 9" range, Pluck+0
Marksman (Pistol)Ignores Target's coverKnife - +1 FV/SV, Pluck +0, 6" range
Lofty94++2+5+1Tough+1 Pluck Rolls vs SV and FVBrigandine52
TerrifyingEnemy must make Pluck to attackHands like Clubs +1FV +0 Pluck
NumbIgnores 1st hit against him
Maxim Destroyevsky94++4+2+0Marksman (Rifle)Ignores Target's CoverBrigandine51
HunterCan select target in groupPistol +1SV 9" range, Pluck+0
FanaticRerolls 1st failed PluckHunting Rifle +4SV 36" range Pluck-2
The Rotten Row Drainers
Coleman85++3+3+0Jack13
Club - +1 FV, Pluck - 1
Roger85++3+3+0Jack13
Club - +1 FV, Pluck - 1
Shotgun Jack85++3+3+0Jack18
Club - +1 FV, Pluck - 1
Shotgun +2SV, 12" range Pluck +0/-1
250


Doctor Cornelius' Most Excellent Company suffered three casualties during the encounter - Coleman, Roger and Shotgun Jack - but they all made their Pluck rolls after the encounter and rejoined the Company. The Company also scored 13 Victory Points - enough to hire another Rotten Row Drainer, or add a couple of rifles, or grenadoes, to the company equipment mix, or perhaps save the VPs until I can recruit another character. Decisions, decisions.

Monday, 4 November 2013

[IHMN] King of the Castle

The stars aligned, John finished painting his Lord Curr's Company, and we convened for another game of In Her Majesty's Name.

We elected to play a King of the Castle scenario - one player's company  defends a central site while the other companies attempt to winkle him out.

We each had a 250 point company and we decided to trial Chris' Campaign Rules. In this case, taking out an enemy leader was worth 5 Victory Points, taking out one of his companions was worth 2 VP and holding the objective - in this case the keep of the derelict fort - was worth 20 VP. All casualties in one's own company would make a pluck roll after the battle, rejoining the company immediately if exceeding Pluck; being out of action for a battle if just making their Pluck Roll; and being deceased or otherwise unavailable if failing Pluck.   

Looking north from Poxly village towards the ruins of Poxly Manor

And so we see the fields outside of the little village of Poxly. Selous' Scouts (Chris) have learned that a copy of  Livingston's Concordium - an account of an ancient treasure Doctor Livingston discovered during his quest for the source of the Nile - was hidden in the ruined tower of Poxly Manor. Descending upon Poxly, the Scouts have been digging in and around the ancient fort but, unfortunately for them, their activities have been noted.

The tower and part of the walls of Poxly Manor are medieval, but the manor was heavily modified during the Civil War

The Thule Society (Jonathan) believes that Livingston's Concordium contains the location of occult artifacts and have determined to seize this book for the greater glory of Prussia. Approaching from the west, they take up position behind the wood to the left of the fort.

The Society of Thule approach the manor through the wood

Meanwhile, Lord Curr (John) and his Incorrigibles have been dispatched by the Ministry to prevent a valuable historical document from falling into foreign and/or unscrupulous hands. Approaching from the north-east, they deploy amongst the orchards on both sides of the Poxly Brook.

Lord Curr and some of his men in the orchard beyond the Poxly Brook

Representing the aforementioned unscrupulous hands, Doctor Cornelius and his Most Excellent Company (your humble correspondent) approach from the south-west, amidst the old maze and folly of the manor house (and beside the village water tower which seems to contain a rather flavorsome red).

Cornelius' Most Excellent Company approach the Manor through the old Maze

Selous' men took up positions within the manor ruin, attempting to cover the approaches, and soon came under a withering fire from both the woods to the west, and from the orchards.
Selous' Scouts prepare to defend Poxly Manor
As the firing grew heavier, and casualties began to mount, one of Selous' marksmen and his medic managed to break out through the south gate and take cover near Poxly Village to the south-east. Cornelius' Company, while approaching the manor from the south-west, lacked the long-range fire power to prevent Selous' withdrawal.

As the Scouts fell back, the Society of Thule burst into the ruined manor through the north gate, even as Doctor Cornelius' men were sprinting towards the south gate. When one of the Jaeger climbed the old tower, Maxim Destroyevsky brought him down with a well-aimed shot. To his alarm, the dead Jaeger lurched into life as a todh-truppen and rushed to block the south gate.

Plucky Coleman, one of the Rotten Row Drainers, attacked the todh-truppen while the not so plucky Seamus O'Tipple ran away, screaming like a little girl.
Cornelius' Company assault the south gate, defended by a todh-truppen. Seamus O'Tipple flees to the left.
Seamus was able to redeem himself by sneaking up the west side of the Manor and gunning down a Jaeger defending the north gate, and the Society's leader, Von Stroheim. As Doctor Kobalt leapt to Von Stroheim's aid, Maxim Destroyevsky nailed him with a superb long range shot.

The demise of Von Stroheim removed his force field projecktor. This meant that Selous' marksman, firing from the trees near Poxly, was able to fell the todh-truppen guarding the south gate. Sprinting across the court yard, Lofty scaled the tower where he was soon engaged with Lord Curr and another todh-truppen. The todh-truppen was swiftly dispatched and the tower remained contested between Lofty and Lord Curr as time ran out and the authorities arrived.

A tense end-of-battle, but as the objective was in contention at the end of turn 12, no one side could claim the Victory Points for it. A fun game, and Doctor Cornelius' Company performed a lot better this time. After all ganging up on Chris, we all turned on Jonathan as the Society of Thule looked set to take the game. That left John and myself to contest the tower at the end.

Sunday, 4 August 2013

In Which the Blogger Plays a Second Game of 'In Her Majesty's Name" Part 2

Last Saturday night, Jonathan, Chris and I got together for a second game of In Her Majesty's Name. John, in spite of being stricken by the lurgy, managed to join us as well.

Chris fielded Selous' Scouts, while Jonathan fielded a modified Society of Thule Company. John deployed Lord Curr's Company while I used a modified version of Cornelius' Most Excellent Company - as posted in my previous post.

After some brainstorming, the following scenario for our encounter emerged:

Mr Singh waiting outside his house on Water Tower Hill.
Mister Amadeus Singh, renowned amateur astronomer, has detected something most singular in the heavens. To fund further research, he has indicated that he is willing to impart this information in return for a suitable gratuity and four Adventuring Companies are striving to gain the Professor's information.

Looking north from the canal towards Mr Singh's house.
Selous' Scouts entered the field from the south-west, docking their river boat beside the Boras Warehouse,

The Society of Thule emerge from the mists by the canal.
while the Society of Thule came out of the canal to the east of the crane.

Looking south towards the canal.
Lord Curr's Company near the north-west house.
Meanwhile, Lord Curr's Company entered the field by the north-west house, near the Park.

Cornelius' Company cross the Old Barrow.
While Cornelius' Company came on behind the old barrow to the north-east, beside the Old Abbey.

Selous' Scouts advance across the rail lines.
Selous' Scouts pushed forward across the railway line, while their machine gunner kept watch from the roof of the Boras Warehouse.

The Society of Thule advance on the Striker Building.
East of the Scouts, the Society of Thule moved up around the Striker Building.


While Curr's Company advanced into the Park beside the Linus Building.


Doctor Cornelius and his Company close in on Mr Singh.


Two of the velocepedes (random steam-powered vehicles) nearly collide outside Mr Singh's house.


Coleman and Roger, the Two Rotten Row Drainers, take up position beside the water tower.


Maxim Destroyanevsky, the Anarchist Marksman, slips into the copse beside the water tower. From there, he downs one of the Society of Thule's Jaegers beside the Striker building, only for the corpse to be re-animated as a todh-truppen.


Selous' Scouts had to scramble quickly across the open ground around the twin railway tracks.


The Scouts then had to dash up the ridge to the Linus Building, even as Lord Curr's Company managed to scramble onto the roof, ahead of them.


Eventually, Selous' Scouts managed to force their way around the western end of the Linus Building, and picked off Curr's men on the roof.


The unofficial truce between Lord Curr's Company and Doctor Cornelius' Company came to an end when Lord Curr attempted to abscond with Mr Singh.


Moving rapidly to Mr Singh's assistance, Doctor Cornelius and Lofty, his Man, confronted Curr, Two-Gun Tess and one of Curr's Minions.

Cornelius' Company were also coming under heavy fire from the Society of Thule around the Striker Building. Both Maxim Destroyanevsky and Seamus O'Tipple where swiftly brought down, even though Maxim was able to pin Von Stroeheim, himself, briefly.


The Society of Thule began to push forward, crossing the road as another velocepede rattled towards them. One of Cornelius' Rotten Row Drainers moved to engage them. Doctor Kobalt, the Society of Thule's Occult and Technical engineer, used the Eye of Odin to peer through the water tower and fire on the other Drainer with his Arc pistol.


A brief battle raged around Mr Singh's house. Lofty Terrified Two-gun Tess, causing her to flee. But he was too quick for her. As he attempted to seize her, Lord Curr and Doctor Cornelius exchanged blows. Their confrontation was quickly cut short by a burst of fire from the Society of Thule's machine gunner, firing from the railway yard. Curr, Cornelius and Mr Singh were cut down by the deadly volley.


Singh's demise pretty much ended the battle - a victory for the Society of Thule on points - with the survivors of Curr's and Cornelius' Companies slipping away into the night.


Here's another photo on the water tower - made by Chris from cardboard. A truly impressive model.

All photos taken by me on my tablet under available light.

Thursday, 1 August 2013

In Which the Blogger Plays a Second Game of "In Her Majesty's Name" Part 1

As mentioned in last Sunday's post (which, rather confusingly, was written on the Saturday and referred to events of that evening), we got together for a second game of In Her Majesty's Name. This time, along with Chris and Jonathan, John was able to join us and fielded Lord Curr's Company. Chris fielded the victorious Selous' Scouts, while Jonathan fielded a modified Society of Thule company.

I took Cornelius' Most Excellent Company for a second outing though, this time, with some changes to the roster. Colonel Count Otto von Horsentrappe was absent, while the deadly Russian Anarchist, Maxim Destroyanevsky responded to Doctor Cornelius' call.


Doctor Cornelius' Most Excellent Company
ACPluckSVFVSpeedTalentsEquipmentPoints
Doctor Edgar Octavian Cornelius8(11)/11(14)2++1+4+1Leadership+2+2 IniativeFaraday Coat (AC11 vs Arc Weapons54
Erudite Wit-1 to enemy SV/FV within 12"Knife - +1 FV/SV, Pluck +0, 6" range
Martial Arts+1 FV, +1 Speed
Intuitive+3 Armour 1st time shot at
Seamus O'Tipple93++4+4+1Leadership+1+1 InitiativeBrigandine52
GunslingerCan split SV b'tween guns2 x Pistols +1SV 9" range, Pluck+0
Marksman (Pistol)Ignores Target's coverKnife - +1 FV/SV, Pluck +0, 6" range
Lofty94++2+5+1Tough+1 Pluck Rolls vs SV and FVBrigandine50
TerrifyingEnemy must make Pluck to attack
NumbIgnores 1st hit against him
Maxim Destroyanevsky94++4+2+0Marksman (Rifle)Ignores Target's CoverBrigandine51
HunterCan select target in groupPistol +1SV 9" range, Pluck+0
FanaticRerolls 1st failed PluckHunting Rifle +4SV 36" range Pluck-2
A Minion95++3+0+0MedicBrigandine16
Pistol +1SV 9" range, Pluck+0
The Rotten Row Drainers
Coleman85++3+3+1Jack16
Club - +1 FV, Pluck - 1
Roger85++3+3+0Jack13
Club - +1 FV, Pluck - 1
250


More to come.

Tuesday, 23 July 2013

In Which the Blogger Plays His First Game of "In Her Majesty's Name" Pt2



The encounter took place in a rail yard. Three companies; Selous' Scouts, the Society of Thule, and Cornelius' Company, had heard that three crates of advanced mechanical technology had been left in the rail yard. As the battle commenced, Selous' Scouts entered the railyard from the East, while Cornelius' Company entered from the North. The Society of Thule came on from the South-West.

Selous' Scouts head into action
As Selous' Scouts moved around the south-eastern side of the Fabrication Building, Selous sent his machinegunner up on the roof to cover the center of the railyard. Meanwhile, a couple of Jaeger and Dr Kobalt moved along the western end of the Lloyd Morrison Plant while Von Stroheim, Kreig and a Jaeger moved past the west side of the crane.

At the northern end of the railyard, Cornelius' Company moved around the eastern end of Engine Shed #5, while Colonel Count Otto von Horsentrappe cut across the railway tracks towards the Fabrication Building.

Doctor Cornelius, Lofty and a Minion look east towards
the Fabrication Plant

Lacking long range fire arms, Cornelius' Company had to rely on any speed advantages they had to close the distance with their opponents.

Colonel Count von Horsentrappe and
the rest of Cornelius' Company advance

As Count Otto crossed the second rail line, Selous' Scouts moved into the open.

Selous' Scouts move into view

It wasn't Count Otto's day, and he was soon out of the fight.

Cornelius' Company head south-west around
the Engine Shed. 

While the Scouts secured the eastern crate of mechanical technology, the Thule Society moved in on the crate, just north of the crane. Meanwhile, the rest of Cornelius' Company made a dash towards the third crate, near the Engine shed.

Krieg reached the crate first but before he could secure it, Coleman moved to engage him. As the rest of the company bore down on Krieg, and began taking fire from Selous' Scouts, O'Tipple stepped forward and planted Krieg with a single shot.

Across the yard, the Jaegers beside the Lloyd Morrison Plant were coming under heavy fire from the Scouts. Dr Kobalt dropped back along the track as men began to fall. As his Arc Generator kicked into action, their Revivifiers activated and they rose again as Tod-truppen.

The machinegun and the hunting rifles of the Scouts were soon wrecking havoc amongst both the Thulians and Cornelius' Company, and the demise of Dr Kobalt and his Arc Generator deprived the tod-truppen of their motivation. As Doctor Cornelius made a dash for the central crate of technology, a shot from one of Selous' marksmen put him out of the fight as well.

Seamus O'Tipple and Lofty confront Von Stroheim

Finally, O'Tipple and Lofty cornered Von Stroheim and a crate of technology behind a large mechanical crane. Lofty's ferocity was batted aside by the fearless Von Stroheim, but O'Tipple brought him down with a well placed shot.

Retrieving the crate, Lofty and O'Tipple made a dash under cover along the western side of the Engine Shed as Selous' Scouts moved to cut off their escape. As the machinegunner missed his shot, O'Tipple stepped out of cover and engaged two of Selous' men, as Lofty bolted for the exit. Missing both shots, O'Tipple was gunned down, while Lofty shrugged off a rain of bullets to make his escape.



So, a convincing win to Chris as his Selous' Scouts stuck to the plan, secured two crates of technology, accounted for all bar one of the Society of Thule, and all bar one of Cornelius' Company - for no loss. I managed to retrieve a little honour by having Lofty escape with one box of technology, but was badly equipped for a long range gunfight. I also should have remained in cover and come down the western side of the Engine Shed to engage the Society of Thule at close quarters. Jonathan also learnt a harsh lesson - by dividing his force, and allowing his Arc generators to get too far apart, he could not take advantage of his Company's tod-truppen and was taken out piece meal.

In Her Majesty's Name is fast, furious fun, but we are thinking of including the option for "Honourable Surrender" where the victor gets half-victory points for all surrendered figures, but the loser gets to prevent his Company being massacred.

Sunday, 21 July 2013

In Which the Blogger Plays His First Game of "In Her Majesty's Name" Pt1

Jonathan, Chris, and I got together on Saturday evening for our first game of In Her Majesty's Name. Jonathan fielded his Society of Thule Company, while Chris fielded his Selous' Scouts - loosely based on Lord Curr's Company. I fielded Doctor Cornelius' Most Excellent Company.

Jonathan suggested we play the railway yard encounter. With some track, carriages and an engine borrowed from his daughter, we set up the table. The idea was that the wagons and engine would each move 1d10 inches along the track each turn, with a 10" off-table loop joining the sections of track together.

Below, is my Company list, and one of the first things I discovered as we deployed was that I had made a fatal error. While my Company was good in a close-in fight, I lacked any sort of ranged weapons. An account of the skirmish is to come.

 
Doctor Cornelius' Most Excellent Company    
 ACPluckSVFVSpeedTalents   EquipmentPoints
Doctor Edgar Octavian Cornelius8(11)/11(14)2++1+4+1Leadership+2 +2 Iniative Faraday Coat (AC11 vs Arc Weapons54
      Erudite Wit -1 to enemy SV/FV within 12" Knife - +1 FV/SV, Pluck +0, 6" range 
      Martial Arts +1 FV, +1 Speed   
      Intuitive +3 Armour 1st time shot at   
Seamus O'Tipple93++4+4+1Leadership+1 +1 Initiative Brigandine52
      Gunslinger Can split SV b'tween guns 2 x Pistols +1SV 9" range, Pluck+0 
      Marksman (Pistol) Ignores Target's cover Knife - +1 FV/SV, Pluck +0, 6" range 
Lofty94++2+5+1Tough +1 Pluck Rolls vs SV and FV Brigandine50
      Terrifying Enemy must make Pluck to attack   
      Numb Ignores 1st hit against him   
Colonel Count Otto von Horsentrappe94++4+3+1Duellist +2 SV vs Single Opponent Brigandine46
      Fearless Ignores Terrifying Opponent Pistol +1SV 9" range, Pluck+0 
      Impervious Unaffected by Mystical Powers Knife - +1 FV/SV, Pluck +0, 6" range 
A Minion95++3+2+0Medic   Brigandine18
          Pistol +1SV 9" range, Pluck+0 
The Rotten Row Drainers          
Coleman85++3+3+0    Jack16
          Club - +1 FV, Pluck - 1 
          Large Knife - +1 FV, Pluck -1 
Roger85++3+3+0    Jack16
          Club - +1 FV, Pluck - 1 
          Large Knife - +1 FV, Pluck -1 
           252