Showing posts with label Irregular Miniatures. Show all posts
Showing posts with label Irregular Miniatures. Show all posts

Tuesday, 30 September 2014

[6mm Science Fiction] Making Haste Slowly

After starting off with a hiss and a roar, my 6mm Science Fiction has become a little bogged down. A head cold that lasted three weeks followed by a huge project at work (not helped by my associate going on leave to Bali for two weeks), plus daylight saving (summer time for you Northern Hemispherians), has eaten up both time and energy.

I have managed to plug on, though, completing all my Ground Zero Games New Israeli Infantry - to do duty as the Imperial Unified Army for my Traveller campaign, as well as completing another eight grav APCs. It looks like I need a few more Marines and Infantry to round out my units, as well as some more grav APCs. I've also sorted out the basing styles for the Kalar-Wi (Ventaurans from Darkest Star Games) and the Geithurian Republican Ground Forces (Mid-Tech Ventaurans from Darkest Star Games or Epic Imperial Guard - if I can locate some more).

Imperial Marine Company with attached Armour (top) and two Imperial Unified Army Companies (bottom) - only one IUA Company is currently mounted. All figures by GZG except for the Marine Command vehicle (center) and Battalion Command vehicle (bottom right) by Irregular Miniatures.

Imperial Unified Army with Marines in support

Imperial Unified Army Infantry (from GZG) with Battalion Command Vehicle (from Irregular Miniatures)

With better lighting, you can see the Infantry unit shoulder flashes

Imperial Unified Army.

Sunday, 9 March 2014

[15mmFantasySkirmish] Oops, another diversion

Around the tail end of January, I succumbed to the siren call of 15mm Fantasy.

A few years ago, I had thought about getting into 15mm Fantasy as I've always had a hankering to play something Tolkien-ish, and even bought some Irregular Miniatures Orcs. These, I was rather disappointed with, especially as I then discovered Eureka Miniatures own, very Lord-of-the-Rings-movie-ish, Orcs from their own 18mm Fantasy range. The project, and the Irregular Orcs, ended up tossed in the back of Lead Mountain.

Recently, I've seen such excellent work in 15mm on the G+ 15mm Fantasy Miniatures group that I decided to revisit the scale and genre for myself. I ordered four warbands from Ral Partha Europe's Blight Haven range - Wood Elves, Dwarves, Dark Elf Ronin and Human Mercenary Warband.

While these were winging their way from Old Blighty to West Auckland, I recalled that amongst the Irregular Orcs I had put away were two trolls. I dug them out and painted them up.

Irregular Trolls

Back view
There is a certain asymmetry about these figures that is both annoyingly crude, and vaguely LoTR-movie-like.

Since the RPE figures have arrived, I have started painting the Wood Elves, and have undercoated the Dwarves. They are very nice figures and I'm very pleased with them.

A couple of weeks of work-madness has stalled the project but, on Friday, two little orders from Splinted Light and 15mm.co.uk arrived.

Cleaning up and basing new figures
I spent an hour this evening cleaning up and basing my new arrivals.

HoTT Griffin from 15mm.co.uk with Splintered Light Orcs and Goblins.
From Splintered Light, I received some very nice Orcs and Goblins, as well as a set of Adventurers. From 15mm.co.uk's HoTT range, I received a Griffin and a party pack of skeleton warriors.

HoTT Skeleton Warriors from 15mm.co.uk
I'm really looking forward to painting these guys up.

For Skirmish rules, I'm currently looking at Swordplay from Two Hour Wargames, as well as beta tests for Dungeon Crawl from Two Hour Wargames and Splintered Light's David McBride's Fantasy Skirmish Rules.

Saturday, 18 January 2014

[RRtK] Army Update

Foranimenagii Army
Since we came home from our Christmas break, I've been working on my Foranimenagii Army for my Orbis Terrarum Campaign. I finished the last unit this afternoon. From left to right, General (on round base), two units of arquebusiers, two units of crossbowmen, five units of Knights, a unit of Pikes, four units of spearmen, five units of crossbowmen.

This army actually needs a couple more units of Pike to finish it off.

And in other news, I picked the figure, below, up off eBay as a Walker for Captain Nemo's Company for In Her Majesty's Name. It's a Light Warjack from Warmachine.




Saturday, 4 January 2014

[RRtK] Family Snapshots

Beastman Army from Microworld Games
Just tidying up after the end of 2013 and thought I would share these photos of my three completed 6mm Fantasy Armies as posted on my website.

Monday, 30 December 2013

[RRtK] Campaign Spring 1012: The Battle of Barzak Vale

Spring 1012: The Battle of Barzak Vale
Duke Grimoald of Oberlichenwald in Valgasmaa lead an army of 7250 men on a raid against Mt Hofburg, the capital of the Szepetnek Mountains. Serogn, the Goblin King of the Szepetnek Mountains, assembled an army of 11,800 warriors and offered battle to the invaders in Barzak Vale, just south of Mt Hofburg.

The Goblin ArmyValgasmaa Army
5ArchersFoot Skirmish2Knights - Elite, ShockMounted Melee
8GoblinsFoot Melee3ArchersFoot Skirmish
1OgresFoot Melee3InfantryFoot Melee
2Wolf RidersMounted Skirmish2Mercenary ArquebusiersFoot Missile
2Black Moon GoblinsFoot Melee1Mercenary PikeFoot Melee
2Mercenary Light HorseMounted Skirmish


On the grassy plain at the northern end of the Vale, Serogn deployed his wolf riders in a column at the right of his line. He then deployed his Goblins in a double column, with his archers in a line parallel with the head of the column. Behind the archers, he stationed his Ogres, while his Black Moon Goblins were stationed in reserve, parallel with the rear of the Goblin column.

Barzak Vale - the armies deploy
Over the central hill, across the southern end of the Vale, Duke Grimoald drew up his army. His Light Horse formed his left wing while two units of archers formed his skirmish line. Behind them, Grimoald formed up his two units of knights in front of a pike unit and three units of Men-at-Arms. On his right flank, Duke Grimoald placed another unit of archers and two units of Arquebusiers.

The right of the Goblin Line
The left of the Goblin Line
The Valgasmaani deployment
The main Valgasmaani battleline
The Valgasmaani right flank

Hesitantly (as, after deployment, I realized that with a WR of 2, Grimoald could only activate two groups per turn), Duke Grimoald pushed forward the Light Horse on his left flank, and the Archers and Arquebusiers on his right, while refusing his center. Over the hill, King Serogn dispatched his wolf riders against the Light Horse while ordering his mass column of foot to advance. The faster moving Archers, with the Ogres in support, pulled ahead and gained the crest of the ridge, while King Serogn remained to the rear with his two units of Black Moon Goblins.

The Goblin battle line crests the ridge
The Wolf Riders battle the Light Horse
On Duke Gimoald's left flank, the Mercenary Light Horse was soon engaged with the Wolf Riders. After a short action, one unit of Wolf Riders fled the field while the other retired to the very margin, where it waited the result of the battle.

Midway through the battle, the Knights are not making headway in the center
 while the Valgasmaa skirmishers and Light Horse are having success on the flanks
On Duke Grimoald's right flank, the Archers and Arquebusiers soon caused the Goblin Archers to retire in confusion. He had halted the Archers covering his front and moved his battle line closer to the hill, even as the Goblin column crested it, halted, and began to expand into line. Grimoald ordered his Light Horse to harass the end of the Goblin line, even as his Knights moved up to attack the Ogres on the hill.

As King Serogn moved his Black Moon Goblins up to fill the gap on the Goblin left, the Valgasmaani Knights charged home. Both the Ogres and the Black Moon Goblins held the charge of the Knights and threw them back. It was here that Duke Grimoald discovered that his line of infantry were too close behind the Knights.
The Goblins begin to push down the southern slope of the hill
Again and again, the Knights charged desperately up the hill against the Ogres and Black Moon Goblins and, again and again, they were thrown back. King Serogn in his chariot led the Black Moon Goblins to first hold, and then to advance against the Knights.

On the Goblin right, the lead units of the great Goblin column charged down the hill, dispersing the Light Horse and sweeping away the Valgasmaani Men-at-Arms unit on the left of the Human battle line. In desperation, Duke Grimoald about faced the rest of his foot and marched them back to give room to the Knights struggling on the lower slopes of the hill. The careful withdrawal quickly became a rout as the Knights, exhausted from the battle on the ridge, broke and ran.

Seeing that the battle was lost, Duke Grimoald quit the field. Two units of Archers were lost in the rout but the rest of the army eventually reassembled at Oberlichenwald a couple of days later.



Well, that was a fun battle. I'm pretty sure I got some rules wrong, and the Retire rule caught me out with Duke Grimoald's deployment. As Grimoald has a WR of 2, I am assuming that what he lacked in experience, he attempted to make up for in enthusiasm.

King Serogn was in a tight spot. With two invasions, he had to decide whether to split his army and attempt two battles (and risk defeat in detail), or concede a province, risk unrest, but concentrate on beating his toughest foe first. Having beaten back the Valgasmaani, his gamble may have paid off as Kypselos' Beastmen have fielded a smaller force - though they do have a mage.

The Goblin figures in this battle are by Baccus 6mm while the Ogres and Lesser Goblin Archers are by Irregular Miniatures. All the Human figures are from Irregular Miniatures Men of the West range.

Friday, 22 November 2013

[RRtK] Goblins, Goblins, marching up and down

It took a little longer than I anticipated, but I finally finished the bulk of my Goblin Army for Rally Round the King, as well as a chunk of the Mountain Giant Army. The majority of the Goblin figures are from Baccus 6mm - a couple of packs of infantry and a pack of wolf riders, as well as a command pack and a sheet of flags.

Goblin Army in all its glory, plus Mountain and Hill Giants on the grey bases at the back.
60 cavalry or 120 infantry per pack sounds a lot, and it is, but Baccus produce nice figures, and I soon worked out a way of painting the strips relatively quickly. The fiddliest part was the cutting up of the figure strips to mount on the bases.

As the wolf riders are "light cavalry", I went with six figures to the base, which gave me 10 bases - about twice the number I need for the basic army list. I hadn't notice initially but the wolf riders contain a mixture of figures with shields, figures without shields, and figures with shields slung over their backs. This variety, plus staggered mounting on the unit base, allowed me to create an over-all "loose" or "undisciplined" look, which was what I was after.

L to R: Irregular Ogres, Baccus Goblin wolf riders. Baccus Goblin infantry in the background.
I found that 14 infantry, in two rows of seven, produced the nicest fit for my 40mm x 20mm bases. The two packs of Goblin Infantry - 240 figures - therefore produced 17 bases/elements with two figures left over. The sheet of 12 flags neatly matched the 12 command strips (six in each Infantry pack) and I produced several "infantry only" elements to allow me to field double-depth "attack columns" of Goblins if I so wished.

I replaced the standard bearers' flag staffs with staffs cut from high tensile quilting pins as the thin, lead staffs had all bent in shipping and obviously wouldn't survive much handling. It proved impossible to drill out the standard bearers' hands to take the new staffs, but careful positioning and painting pretty much hides the fact that the new staffs have been added.

Each Infantry strip comes with one speargoblin and three goblins with swords - each swordgoblin is slightly different, either having a different shield type or different sword. I put all the speargoblins into separate units as I could create a uniformed and disciplined look with them. The Black Moon Goblins of Rally Round the King are more organized than the run-of-the-mill line filler. And then I played around with the swordsgoblins to create a more irregular look for the bulk of the line units. A little splash of colour on some of the shields pretty much finished them off. Skin colour-wise, I opted for a tan, preferring Tolkien to Games Workshop as my point of reference.

Goblins from Baccus 6mm
The Rally Round the King Goblin Army also includes Ogres and archers - neither of which Baccus produces - so I recruited some Ogres from Irregular Miniatures 6mm Fantasy line (sourced from Eureka Miniatures in Australia), and some Lesser Goblin Archers (from the same source). The Irregular Ogres are quite nice, though only in one pose, and have a little goblinoid riding their shoulders like a mahout. I gave my ogres a grey-blue skin colour, implying a possibly photophobic, night-haunting cannibal monster type.

Ogres from Irregular Miniatures.
The Lesser Goblin Archers were a little disappointing, resembling little, bow-armed, bundles of laundry. I also got my numbers wrong with them - I assumed that they would deploy en mass and ordered enough strips to make put up several elements with 10 or so figures per element. I then realized that Goblin archers deploy as skirmishers so I only needed five figures per element.

Lesser Goblin Archers from Irregular Miniatures.
I am thinking of reworking the Goblin list so I might include the option to field low REP massed archers, such as the Lesser Goblins.

L to R: Lesser Goblin Archers from Irregular, Goblin General, champions and wizards from Baccus, Mountain Giant from Microworld Games at rear.
The Goblin command pack from Baccus included some real gems. The General rides in a two-wolf chariot - he actually looks a lot like an Etruscan or Villanovan with his spear and spiked helmet. There are two wizards or magic-users including one with an enormous hat (I painted it blue, as you do), two foot champions - one with a two-handed sword as long as he is tall - and a champion mounted on a wolf.

L to R: Goblin Wizard, Goblin Champion, Goblin Magic User from Baccus 6mm.
They are nice figures with lots of character and seeing the General's chariot got me thinking about adding a chariot option to the Goblin Army list which, to me, meshes in well with the generally slightly anarchic, slightly archaic nature of Goblin technology.

Earth Giant from Microworld Games
While working on my Goblins, I managed to finish a group of figures for my Mountain Giant Army. The inspiration for this army came from seeing the Microworld Games Earth Giant. The Earth Giant is not cheap - $US5 for one figure is crazy for 6mm, but the Earth Giant stands about 25mm tall. The Earth Giant became Thrym, the Mountain Giant and King of the Giants in Jotunheim. As a sentient mountain, I painted him up in earth shades and added a little flock to him. I went for a barren, shale-like base finish to give the impression that the giants were coming down off the bare mountain tops and high ice fields.

To Thrym, I added some giants from Irregular Miniatures - the two headed giant and some Hill Giants. I'm not so happy with the two headed giant. I made his skin blue but I think I'll move it more towards grey and make him a Storm Giant.
Thrym and the Two-headed Storm Giant
The Hill Giants are the most humanoid of the giants and I painted them up like gargantuan peasants or vikings.

Goblins from Baccu 6mm and Hill Giants from Irregular Miniatures

The Mountain Giant Army also includes trolls and ogres - I already have a couple of Irregular ogres for the Goblin Army and have picked up some more for the Giant Army. The Irregular trolls are rather disappointing being essentially one, rather odd, pose.

Irregular Trolls in front of Microworld Earth Giant and Irregular Two-headed Giant.
I've just seen Microworld's Dread Ogres from their new Dark Alliance range, and this has decided my choice of figures for both my Dark Elf Army (Microworld's Dread Elves) and more trolls.

To be painted: the balance of my Men of the West Army/Army of Valgasmaa from Irregular; Beastmen Army from Microworld Games.

Incoming: Irregular Medieval and Early Renaissance figures for my League of Foranimenagii Army

Planned: Dark Elves (Microworld's Dread Elves); Dwarves (probably Microworld); Orcs (Irregular)