Thursday, 20 March 2014

[15mmFantasySkirmish] Some painting progress

In spite of not being able to paint for any length of time, I've managed to get through a number of 15mm Fantasy figures over the last couple of weeks.

Orcs on Fell Beasts - Eureka Miniatures
These three Orcs on Fell Beasts are from Eureka Miniatures - from left to right, Chieftain, trooper, Shaman. The Chieftain has a mouthful of enlarged canines, which haven't come out very clearly, and has three heads attached to his saddle. The Shaman is very similar to the dismounted Shaman from the same range, and seems to be making some sort of arcane gesture. He has a couple of skulls attached to his saddle. The Fell Beasts remind me of large hyenas, or hyaenodons. Excellent figures and I need to get a few more, and some Orcs on foot as dismounted members of the troop.

Skeleton Warriors - HoTT Fantasy from 15mm.co.uk
Skeleton "Horde of the Dead"
Close up on the Skellies
The skeleton warriors from 15mm.co.uk - now rebranded as "Horde of the Dead" in 15mm.co.uk's reorganization - I painted quickly. Black undercoat, cheap white craft paint, Devlin mud wash. Then a dry brush of Screaming Skull and/or Bleached Bone and a final wash of Babadab. The shields were done with watery Vallejo colours to give the appearance of weathering. For basing, a post by Mark on the Winter of '79 blog where he talked about the visual effect of group basing in a skirmish game inspired me to dig out some old Flames of War bases for my skellies. I wanted a sort of "blasted heath" or "cursed Earth" look so went with my usual PVA and sand texture, black undercoat, and then a coat of red/brown craft paint (I'm really starting to like craft paint for covering big areas). I then touched up any large grains of sand with Codex Grey (or whatever it's called these days) and added some gravel from the foot path across the street. Finally, finished things off with some of my "dead" flock.

Wood Elves from Ral Partha Europe's Blight Haven range.


The Wood Elves from Ral Partha Europe's Blight Haven range are a nice selection of personalities for a warband. I played around all my shades of green to make the members of the warband both uniform and individual. The most elaborate paint scheme was for the Mage. Only two of the Elves had shields. I ordered a small selection of Veni Vidi Vici shield transfers from Spirit Games and, when these arrived, I selected the Star and Tower as suitable Wood Elvish badges. These worked very well, I thought.

I'm happy with my initial results. Now to paint some Adventurers.


Sunday, 9 March 2014

[15mmFantasySkirmish] Oops, another diversion

Around the tail end of January, I succumbed to the siren call of 15mm Fantasy.

A few years ago, I had thought about getting into 15mm Fantasy as I've always had a hankering to play something Tolkien-ish, and even bought some Irregular Miniatures Orcs. These, I was rather disappointed with, especially as I then discovered Eureka Miniatures own, very Lord-of-the-Rings-movie-ish, Orcs from their own 18mm Fantasy range. The project, and the Irregular Orcs, ended up tossed in the back of Lead Mountain.

Recently, I've seen such excellent work in 15mm on the G+ 15mm Fantasy Miniatures group that I decided to revisit the scale and genre for myself. I ordered four warbands from Ral Partha Europe's Blight Haven range - Wood Elves, Dwarves, Dark Elf Ronin and Human Mercenary Warband.

While these were winging their way from Old Blighty to West Auckland, I recalled that amongst the Irregular Orcs I had put away were two trolls. I dug them out and painted them up.

Irregular Trolls

Back view
There is a certain asymmetry about these figures that is both annoyingly crude, and vaguely LoTR-movie-like.

Since the RPE figures have arrived, I have started painting the Wood Elves, and have undercoated the Dwarves. They are very nice figures and I'm very pleased with them.

A couple of weeks of work-madness has stalled the project but, on Friday, two little orders from Splinted Light and 15mm.co.uk arrived.

Cleaning up and basing new figures
I spent an hour this evening cleaning up and basing my new arrivals.

HoTT Griffin from 15mm.co.uk with Splintered Light Orcs and Goblins.
From Splintered Light, I received some very nice Orcs and Goblins, as well as a set of Adventurers. From 15mm.co.uk's HoTT range, I received a Griffin and a party pack of skeleton warriors.

HoTT Skeleton Warriors from 15mm.co.uk
I'm really looking forward to painting these guys up.

For Skirmish rules, I'm currently looking at Swordplay from Two Hour Wargames, as well as beta tests for Dungeon Crawl from Two Hour Wargames and Splintered Light's David McBride's Fantasy Skirmish Rules.

Saturday, 18 January 2014

[RRtK] Army Update

Foranimenagii Army
Since we came home from our Christmas break, I've been working on my Foranimenagii Army for my Orbis Terrarum Campaign. I finished the last unit this afternoon. From left to right, General (on round base), two units of arquebusiers, two units of crossbowmen, five units of Knights, a unit of Pikes, four units of spearmen, five units of crossbowmen.

This army actually needs a couple more units of Pike to finish it off.

And in other news, I picked the figure, below, up off eBay as a Walker for Captain Nemo's Company for In Her Majesty's Name. It's a Light Warjack from Warmachine.




Saturday, 4 January 2014

[RRtK] Family Snapshots

Beastman Army from Microworld Games
Just tidying up after the end of 2013 and thought I would share these photos of my three completed 6mm Fantasy Armies as posted on my website.

Wednesday, 1 January 2014

[RRtK] Campaign: Summer 1012

At the end of Spring 1012 National Morale of all Nations at war was checked.

The Beastmen of the Wildlands were in fine fettle. Their bloodless victory at Mt Gorfang filled them with confidence to continue the war with the Goblins of the Szepetnek Mountains. In spite of losing Mt Gorfang to the Beastmen, the Goblin's victory over Valgasmaa at the Vale of Barzak had inspired them to redouble their efforts to win the war. Meanwhile, the people of Valgasmaa were downcast - National Morale dropped to 2 on the back of news of Duke Grimoald's defeat.

At the beginning of Summer 1012, King Chlodomer of Valgasmaa called up the last of his levies - two units of Foot Men-at-Arms, a unit of Light Horse, and a unit of Arquebusiers. At the same time, Pater Vincenzo Sgro was also recruiting in Foranimenagii with two units of Knights, a unit of City Spearmen and a unit of City Crossbowmen being raised.

With the harvest nearly ready, and news of dissatisfaction reaching him from across the border, Vincenzo Sgro lead his army of 11,500 men north up the Rhime River against Ritteurhof in Valgasmaa. Rumours that the Foranimenagii might be on the march had been the sole reason that King Chlodomer of Valgasmaa had not thrown Duke Grimoald into the Oubliette of the Iron Tower of Steinlah. Leaving him with a fraction of the army he had misused in the mountains to hold off the expected Goblin invasion of Oberlichenwald, King Chlodomer hurried west to engage Vincenzo Sgro.

As expected, King Serogn lead his victorious Goblin Army down into Oberlichenwald, but he had craftily detached Kozurn of Mt Gorfang to defend Mt Hofburg against High Chief Kypselos and his Beastmen. "Beat 'em at Hofburg, and you can march on Gorfang," he had told his restless subordinate as he took the road down onto the grasslands of Oberlichenwald.

It would seem that Summer would be a busy month.

Monday, 30 December 2013

[RRtK] Campaign Spring 1012: The Battle of Barzak Vale

Spring 1012: The Battle of Barzak Vale
Duke Grimoald of Oberlichenwald in Valgasmaa lead an army of 7250 men on a raid against Mt Hofburg, the capital of the Szepetnek Mountains. Serogn, the Goblin King of the Szepetnek Mountains, assembled an army of 11,800 warriors and offered battle to the invaders in Barzak Vale, just south of Mt Hofburg.

The Goblin ArmyValgasmaa Army
5ArchersFoot Skirmish2Knights - Elite, ShockMounted Melee
8GoblinsFoot Melee3ArchersFoot Skirmish
1OgresFoot Melee3InfantryFoot Melee
2Wolf RidersMounted Skirmish2Mercenary ArquebusiersFoot Missile
2Black Moon GoblinsFoot Melee1Mercenary PikeFoot Melee
2Mercenary Light HorseMounted Skirmish


On the grassy plain at the northern end of the Vale, Serogn deployed his wolf riders in a column at the right of his line. He then deployed his Goblins in a double column, with his archers in a line parallel with the head of the column. Behind the archers, he stationed his Ogres, while his Black Moon Goblins were stationed in reserve, parallel with the rear of the Goblin column.

Barzak Vale - the armies deploy
Over the central hill, across the southern end of the Vale, Duke Grimoald drew up his army. His Light Horse formed his left wing while two units of archers formed his skirmish line. Behind them, Grimoald formed up his two units of knights in front of a pike unit and three units of Men-at-Arms. On his right flank, Duke Grimoald placed another unit of archers and two units of Arquebusiers.

The right of the Goblin Line
The left of the Goblin Line
The Valgasmaani deployment
The main Valgasmaani battleline
The Valgasmaani right flank

Hesitantly (as, after deployment, I realized that with a WR of 2, Grimoald could only activate two groups per turn), Duke Grimoald pushed forward the Light Horse on his left flank, and the Archers and Arquebusiers on his right, while refusing his center. Over the hill, King Serogn dispatched his wolf riders against the Light Horse while ordering his mass column of foot to advance. The faster moving Archers, with the Ogres in support, pulled ahead and gained the crest of the ridge, while King Serogn remained to the rear with his two units of Black Moon Goblins.

The Goblin battle line crests the ridge
The Wolf Riders battle the Light Horse
On Duke Gimoald's left flank, the Mercenary Light Horse was soon engaged with the Wolf Riders. After a short action, one unit of Wolf Riders fled the field while the other retired to the very margin, where it waited the result of the battle.

Midway through the battle, the Knights are not making headway in the center
 while the Valgasmaa skirmishers and Light Horse are having success on the flanks
On Duke Grimoald's right flank, the Archers and Arquebusiers soon caused the Goblin Archers to retire in confusion. He had halted the Archers covering his front and moved his battle line closer to the hill, even as the Goblin column crested it, halted, and began to expand into line. Grimoald ordered his Light Horse to harass the end of the Goblin line, even as his Knights moved up to attack the Ogres on the hill.

As King Serogn moved his Black Moon Goblins up to fill the gap on the Goblin left, the Valgasmaani Knights charged home. Both the Ogres and the Black Moon Goblins held the charge of the Knights and threw them back. It was here that Duke Grimoald discovered that his line of infantry were too close behind the Knights.
The Goblins begin to push down the southern slope of the hill
Again and again, the Knights charged desperately up the hill against the Ogres and Black Moon Goblins and, again and again, they were thrown back. King Serogn in his chariot led the Black Moon Goblins to first hold, and then to advance against the Knights.

On the Goblin right, the lead units of the great Goblin column charged down the hill, dispersing the Light Horse and sweeping away the Valgasmaani Men-at-Arms unit on the left of the Human battle line. In desperation, Duke Grimoald about faced the rest of his foot and marched them back to give room to the Knights struggling on the lower slopes of the hill. The careful withdrawal quickly became a rout as the Knights, exhausted from the battle on the ridge, broke and ran.

Seeing that the battle was lost, Duke Grimoald quit the field. Two units of Archers were lost in the rout but the rest of the army eventually reassembled at Oberlichenwald a couple of days later.



Well, that was a fun battle. I'm pretty sure I got some rules wrong, and the Retire rule caught me out with Duke Grimoald's deployment. As Grimoald has a WR of 2, I am assuming that what he lacked in experience, he attempted to make up for in enthusiasm.

King Serogn was in a tight spot. With two invasions, he had to decide whether to split his army and attempt two battles (and risk defeat in detail), or concede a province, risk unrest, but concentrate on beating his toughest foe first. Having beaten back the Valgasmaani, his gamble may have paid off as Kypselos' Beastmen have fielded a smaller force - though they do have a mage.

The Goblin figures in this battle are by Baccus 6mm while the Ogres and Lesser Goblin Archers are by Irregular Miniatures. All the Human figures are from Irregular Miniatures Men of the West range.

Sunday, 29 December 2013

[RRtK] Campaign: 1012 Spring

1012 - Spring:
League of Foranimenagii - Prince Vincenzo Sgro secures the continued dominance of the League by the Sgro Familia of Tagliacozzo.

No Heroes are available this season.

The Pyromancer, Adamo the Red, a Level 1 Magic User, offers his services at the Sgro Court in Tagliacozzo, Foranimenagii, and is taken into service by Prince Vincenzo Sgro.

A Level 1 Weatherwitch and a Level 2 Druid, Pharlis Taproot, offer their services in the Beastman city of Jabelitz. High Chief Kypselos takes Pharlis Taproot into service.

Armies are recruited. Both Valgasmaa and Foranimengarii retain spare recruitment rolls, just in case. Wildlands and Szepetnek Mountains use all their recruitment rolls.

Valgasmaa goes to War with Szepetnek Mountains.
Wildlands goes to War with Szepetnek Mountains.

King Chlodomer of Valgasmaa permits Duke Grimoald of Oberlichenwald to launch a raid into the Szepetnek Mountains to overawe the Goblin tribes who have been making a nuisance of themselves. At the head of a thousand Knights and just over six thousand infantry, Duke Grimoald marches on Mt Hofburg.

Meanwhile, High Chief Kyselos of the Wildlands decides that his people need more living space and, at the head of  just over 5000 of his warriors, launches a raid against Mt Gorfang.

King Serogn of the Szepetnek Mountains summons the Goblin tribes to battle near Mt Hofburg. Kozurn of Mt Gorfang reluctantly complies, marching south-eastward and leaving his homesteads to be sacked by the Beastmen. If Serogn fails to defeat the Valgasmaani, then he will probably not remain Goblin King for long.

Just south of Mt Hofburg lies the Vale of Barzak, a narrow passage between forests and outlier foothills of the mountain. As Duke Grimoald marches north, his scouts bring word that the Goblin King has come out to meet him.